You can now add objects via the website in real-time! Simply add a sticky note, PDF, image, 3D model, etc. via the website.
New
Rooms now update in real-time when adding, updating or deleting objects in the backend
Added a 3D eraser to the annotations menu
Added to ability to add an image to a user (which will show up in the participant list to the left)
Improved
Dramatically improved the time it takes to join a room (now under 3 seconds)
FBX Animations; If you play a timeline animation and move to the next page, the system will correctly remember which animation has been played
Added an automatic reconnect in case of a case disconnect
You will not see your own gazer when looking at another avatar
When using HoloMeeting on the desktop, the app will now prevent the computer from going to sleep when on battery while the app is active
Added a Audio/Voice server for East US locations
Removed the ability to vertically rotate the whiteboard
When another user has control of an object, the object's bounding box will now be highlighted in the respective's users colour
Added a progress bar when importing dynamic FBX animations
Fixed
Fixed a bug where the access management of the room (making it private and/or hidden) would not work as expected
Fixed a bug where an FBX animation was not playing correctly when it was on a subsequent animation page
Fixed a bug where the gazer of another user was not correctly colliding with objects
Added a debug notification if the app was refused access during the initial authentication
Fixed a bug that prevented users from changing the colour of a Sticky Note on desktop
Fixed a bug when an animation is in life size mode and you clicked next (to view more animations), then back, the life size button was not highlighted anymore
Known Bugs
Sketchfab files for late joiners may not open correctly
Opening Office files from local files will result in an error
DAE files not displaying correctly
Trying to enter MRView mode on Desktop currently causes a crash
On desktop, if you don't speak, background noise might be amplified due to normalisation